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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-22 19:06:42 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-22 19:06:42 +0100 |
commit | d1f79b4c438ebf0822741e103b2cb06bdee4514e (patch) | |
tree | a4d574d12cd81d5e33886ce7ca961f7dbe872fcf /gfx/gl/vertexArrayObject.hpp | |
parent | Rename lots of shader files (diff) | |
parent | Keep the instance unused vector sorted and binary search it (diff) | |
download | ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.tar.bz2 ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.tar.xz ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.zip |
Merge branch 'instancing'
Diffstat (limited to 'gfx/gl/vertexArrayObject.hpp')
-rw-r--r-- | gfx/gl/vertexArrayObject.hpp | 107 |
1 files changed, 64 insertions, 43 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index 5b9fc60..7ded03e 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -2,50 +2,65 @@ #include "collections.hpp" #include "gl_traits.hpp" +#include "special_members.hpp" #include <GL/glew.h> -#include <glm/common.hpp> -template<typename Vertex> class VertexArrayObject { +class VertexArrayObject { public: - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer, const GLuint indexBuffer, - const SequentialCollection<Vertex> auto & vertices, const SequentialCollection<unsigned int> auto & indices) + template<typename T> [[nodiscard]] VertexArrayObject(const T & arrayObject) { glBindVertexArray(arrayObject); - - configure_attribs<attribs...>(arrayBuffer); - data(vertices, arrayBuffer, GL_ARRAY_BUFFER); - data(indices, indexBuffer, GL_ELEMENT_ARRAY_BUFFER); - + } + ~VertexArrayObject() + { glBindVertexArray(0); } + NO_MOVE(VertexArrayObject); + NO_COPY(VertexArrayObject); - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer, const SequentialCollection<Vertex> auto & vertices) - { - glBindVertexArray(arrayObject); + template<typename m, typename T> struct MP { + constexpr MP(m T::*p) : P {p} { } + operator void *() const + { + return &(static_cast<T *>(nullptr)->*P); + } + m T::*P; + using value_type = m; + }; + template<typename m, typename T> MP(m T::*) -> MP<m, T>; - configure_attribs<attribs...>(arrayBuffer); + template<typename VertexT, MP... attribs> + VertexArrayObject & + addAttribs(const GLuint arrayBuffer, const SequentialCollection<VertexT> auto & vertices, const GLuint divisor = 0) + { + addAttribs<VertexT, attribs...>(arrayBuffer, divisor); data(vertices, arrayBuffer, GL_ARRAY_BUFFER); - - glBindVertexArray(0); + return *this; } - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer) + template<typename VertexT, MP... attribs> + VertexArrayObject & + addAttribs(const GLuint arrayBuffer, const GLuint divisor = 0) { - glBindVertexArray(arrayObject); + configure_attribs<VertexT, attribs...>(arrayBuffer, divisor); + return *this; + } - configure_attribs<attribs...>(arrayBuffer); - glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(sizeof(Vertex)), nullptr, GL_DYNAMIC_DRAW); + template<typename Indices> + VertexArrayObject & + addIndices(const GLuint arrayBuffer, const Indices & indices) + { + data(indices, arrayBuffer, GL_ELEMENT_ARRAY_BUFFER); + return *this; + } - glBindVertexArray(0); + VertexArrayObject & + addIndices(const GLuint arrayBuffer) + { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, arrayBuffer); + return *this; } -private: template<typename Data> static void data(const Data & data, const GLuint arrayBuffer, GLenum target) @@ -55,34 +70,40 @@ private: glBufferData(target, static_cast<GLsizeiptr>(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW); } - template<typename T> - static void - set_pointer(const GLuint vertexArrayId, const void * ptr) +private: + template<typename VertexT, typename T> + static auto + set_pointer(const GLuint vertexArrayId, const void * ptr, const GLuint divisor) { - glEnableVertexAttribArray(vertexArrayId); using traits = gl_traits<T>; - traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr); + const auto usedAttribs + = traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(VertexT), ptr); + for (GLuint i {}; i < usedAttribs; i++) { + glEnableVertexAttribArray(vertexArrayId + i); + glVertexAttribDivisor(vertexArrayId + i, divisor); + } + return usedAttribs; } - template<auto Vertex::*attrib> - static void - set_pointer(const GLuint vertexArrayId) + template<typename VertexT, MP attrib> + static auto + set_pointer(const GLuint vertexArrayId, const GLuint divisor) { - set_pointer<std::decay_t<decltype(std::declval<Vertex>().*attrib)>>( - vertexArrayId, &(static_cast<const Vertex *>(nullptr)->*attrib)); + return set_pointer<VertexT, typename decltype(attrib)::value_type>(vertexArrayId, attrib, divisor); } - template<auto Vertex::*... attribs> - static void - configure_attribs(const GLuint arrayBuffer) + template<typename VertexT, MP... attribs> + void + configure_attribs(const GLuint arrayBuffer, const GLuint divisor) { glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); if constexpr (sizeof...(attribs) == 0) { - set_pointer<Vertex>(0, nullptr); + vertexArrayId += set_pointer<VertexT, VertexT>(vertexArrayId, nullptr, divisor); } else { - GLuint vertexArrayId {}; - (set_pointer<attribs>(vertexArrayId++), ...); + ((vertexArrayId += set_pointer<VertexT, attribs>(vertexArrayId, divisor)), ...); } } + + GLuint vertexArrayId {}; }; |