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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
commitd1f79b4c438ebf0822741e103b2cb06bdee4514e (patch)
treea4d574d12cd81d5e33886ce7ca961f7dbe872fcf /gfx/gl/vertexArrayObject.hpp
parentRename lots of shader files (diff)
parentKeep the instance unused vector sorted and binary search it (diff)
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Merge branch 'instancing'
Diffstat (limited to 'gfx/gl/vertexArrayObject.hpp')
-rw-r--r--gfx/gl/vertexArrayObject.hpp107
1 files changed, 64 insertions, 43 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp
index 5b9fc60..7ded03e 100644
--- a/gfx/gl/vertexArrayObject.hpp
+++ b/gfx/gl/vertexArrayObject.hpp
@@ -2,50 +2,65 @@
#include "collections.hpp"
#include "gl_traits.hpp"
+#include "special_members.hpp"
#include <GL/glew.h>
-#include <glm/common.hpp>
-template<typename Vertex> class VertexArrayObject {
+class VertexArrayObject {
public:
- template<auto Vertex::*... attribs>
- static void
- configure(const GLuint arrayObject, const GLuint arrayBuffer, const GLuint indexBuffer,
- const SequentialCollection<Vertex> auto & vertices, const SequentialCollection<unsigned int> auto & indices)
+ template<typename T> [[nodiscard]] VertexArrayObject(const T & arrayObject)
{
glBindVertexArray(arrayObject);
-
- configure_attribs<attribs...>(arrayBuffer);
- data(vertices, arrayBuffer, GL_ARRAY_BUFFER);
- data(indices, indexBuffer, GL_ELEMENT_ARRAY_BUFFER);
-
+ }
+ ~VertexArrayObject()
+ {
glBindVertexArray(0);
}
+ NO_MOVE(VertexArrayObject);
+ NO_COPY(VertexArrayObject);
- template<auto Vertex::*... attribs>
- static void
- configure(const GLuint arrayObject, const GLuint arrayBuffer, const SequentialCollection<Vertex> auto & vertices)
- {
- glBindVertexArray(arrayObject);
+ template<typename m, typename T> struct MP {
+ constexpr MP(m T::*p) : P {p} { }
+ operator void *() const
+ {
+ return &(static_cast<T *>(nullptr)->*P);
+ }
+ m T::*P;
+ using value_type = m;
+ };
+ template<typename m, typename T> MP(m T::*) -> MP<m, T>;
- configure_attribs<attribs...>(arrayBuffer);
+ template<typename VertexT, MP... attribs>
+ VertexArrayObject &
+ addAttribs(const GLuint arrayBuffer, const SequentialCollection<VertexT> auto & vertices, const GLuint divisor = 0)
+ {
+ addAttribs<VertexT, attribs...>(arrayBuffer, divisor);
data(vertices, arrayBuffer, GL_ARRAY_BUFFER);
-
- glBindVertexArray(0);
+ return *this;
}
- template<auto Vertex::*... attribs>
- static void
- configure(const GLuint arrayObject, const GLuint arrayBuffer)
+ template<typename VertexT, MP... attribs>
+ VertexArrayObject &
+ addAttribs(const GLuint arrayBuffer, const GLuint divisor = 0)
{
- glBindVertexArray(arrayObject);
+ configure_attribs<VertexT, attribs...>(arrayBuffer, divisor);
+ return *this;
+ }
- configure_attribs<attribs...>(arrayBuffer);
- glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(sizeof(Vertex)), nullptr, GL_DYNAMIC_DRAW);
+ template<typename Indices>
+ VertexArrayObject &
+ addIndices(const GLuint arrayBuffer, const Indices & indices)
+ {
+ data(indices, arrayBuffer, GL_ELEMENT_ARRAY_BUFFER);
+ return *this;
+ }
- glBindVertexArray(0);
+ VertexArrayObject &
+ addIndices(const GLuint arrayBuffer)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, arrayBuffer);
+ return *this;
}
-private:
template<typename Data>
static void
data(const Data & data, const GLuint arrayBuffer, GLenum target)
@@ -55,34 +70,40 @@ private:
glBufferData(target, static_cast<GLsizeiptr>(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW);
}
- template<typename T>
- static void
- set_pointer(const GLuint vertexArrayId, const void * ptr)
+private:
+ template<typename VertexT, typename T>
+ static auto
+ set_pointer(const GLuint vertexArrayId, const void * ptr, const GLuint divisor)
{
- glEnableVertexAttribArray(vertexArrayId);
using traits = gl_traits<T>;
- traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr);
+ const auto usedAttribs
+ = traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(VertexT), ptr);
+ for (GLuint i {}; i < usedAttribs; i++) {
+ glEnableVertexAttribArray(vertexArrayId + i);
+ glVertexAttribDivisor(vertexArrayId + i, divisor);
+ }
+ return usedAttribs;
}
- template<auto Vertex::*attrib>
- static void
- set_pointer(const GLuint vertexArrayId)
+ template<typename VertexT, MP attrib>
+ static auto
+ set_pointer(const GLuint vertexArrayId, const GLuint divisor)
{
- set_pointer<std::decay_t<decltype(std::declval<Vertex>().*attrib)>>(
- vertexArrayId, &(static_cast<const Vertex *>(nullptr)->*attrib));
+ return set_pointer<VertexT, typename decltype(attrib)::value_type>(vertexArrayId, attrib, divisor);
}
- template<auto Vertex::*... attribs>
- static void
- configure_attribs(const GLuint arrayBuffer)
+ template<typename VertexT, MP... attribs>
+ void
+ configure_attribs(const GLuint arrayBuffer, const GLuint divisor)
{
glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
if constexpr (sizeof...(attribs) == 0) {
- set_pointer<Vertex>(0, nullptr);
+ vertexArrayId += set_pointer<VertexT, VertexT>(vertexArrayId, nullptr, divisor);
}
else {
- GLuint vertexArrayId {};
- (set_pointer<attribs>(vertexArrayId++), ...);
+ ((vertexArrayId += set_pointer<VertexT, attribs>(vertexArrayId, divisor)), ...);
}
}
+
+ GLuint vertexArrayId {};
};