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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 00:44:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 00:44:20 +0100 |
commit | 936f54e86f71d8e4af4784ebb32b6518c6fc3a01 (patch) | |
tree | ee7f0bd50c21ce31fbd53f46b5bd8a470f46ab44 /gfx/gl/vertexArrayObject.hpp | |
parent | Move the vertex/fragment shader interface for materials into an include (diff) | |
download | ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.tar.bz2 ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.tar.xz ilt-936f54e86f71d8e4af4784ebb32b6518c6fc3a01.zip |
Fix submitting of integer values via vertex arrays
Diffstat (limited to 'gfx/gl/vertexArrayObject.hpp')
-rw-r--r-- | gfx/gl/vertexArrayObject.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index c0273c0..5b9fc60 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -61,7 +61,7 @@ private: { glEnableVertexAttribArray(vertexArrayId); using traits = gl_traits<T>; - glVertexAttribPointer(vertexArrayId, traits::size, traits::type, GL_FALSE, sizeof(Vertex), ptr); + traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr); } template<auto Vertex::*attrib> |