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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-14 11:38:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-14 11:38:09 +0000
commit08128c14ec49a2b357e830c832ccd0a8e63c175d (patch)
tree6634dea4e5d8bac32bdcf1c2ea68000874c61a5a /gfx/gl/uiShader.h
parentWe only need 3x3 matrix for model rotation spec (diff)
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Add traits wrapper for setting uniforms
Diffstat (limited to 'gfx/gl/uiShader.h')
-rw-r--r--gfx/gl/uiShader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h
index 362e90c..99c5e17 100644
--- a/gfx/gl/uiShader.h
+++ b/gfx/gl/uiShader.h
@@ -1,6 +1,7 @@
#pragma once
#include "config/types.h"
+#include "gl_traits.h"
#include "program.h"
#include <cstddef>
#include <glad/gl.h>
@@ -21,7 +22,7 @@ private:
{
const RequiredUniformLocation uiProjectionLoc {*this, "uiProjection"};
glUseProgram(*this);
- glUniformMatrix4fv(uiProjectionLoc, 1, GL_FALSE, glm::value_ptr(vp));
+ glUniform(uiProjectionLoc, vp);
}
};