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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl/uiShader.cpp | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl/uiShader.cpp')
-rw-r--r-- | gfx/gl/uiShader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp index 2fbb0d4..b3fee14 100644 --- a/gfx/gl/uiShader.cpp +++ b/gfx/gl/uiShader.cpp @@ -1,8 +1,10 @@ #include "uiShader.h" +#include <gfx/gl/glSource.h> +#include <gfx/gl/programHandle.h> #include <gfx/gl/shaders/fs-uiShader.h> #include <gfx/gl/shaders/vs-uiShader.h> +#include <glm/glm.hpp> #include <glm/gtc/type_ptr.hpp> -#include <glm/gtx/transform.hpp> UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()} { |