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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
commit1686a01b6ae7467e71eac247078248de4a3b3423 (patch)
tree53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl/uiShader.cpp
parentMove TickDuration to its own files (diff)
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Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl/uiShader.cpp')
-rw-r--r--gfx/gl/uiShader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp
index 2fbb0d4..b3fee14 100644
--- a/gfx/gl/uiShader.cpp
+++ b/gfx/gl/uiShader.cpp
@@ -1,8 +1,10 @@
#include "uiShader.h"
+#include <gfx/gl/glSource.h>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-uiShader.h>
#include <gfx/gl/shaders/vs-uiShader.h>
+#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
-#include <glm/gtx/transform.hpp>
UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()}
{