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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
commit | 08128c14ec49a2b357e830c832ccd0a8e63c175d (patch) | |
tree | 6634dea4e5d8bac32bdcf1c2ea68000874c61a5a /gfx/gl/uiShader.cpp | |
parent | We only need 3x3 matrix for model rotation spec (diff) | |
download | ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.bz2 ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.xz ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.zip |
Add traits wrapper for setting uniforms
Diffstat (limited to 'gfx/gl/uiShader.cpp')
-rw-r--r-- | gfx/gl/uiShader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp index dc4f4dc..cf53e2c 100644 --- a/gfx/gl/uiShader.cpp +++ b/gfx/gl/uiShader.cpp @@ -1,4 +1,5 @@ #include "uiShader.h" +#include "gl_traits.h" #include <gfx/gl/program.h> #include <gfx/gl/shader.h> #include <gfx/gl/shaders/fs-uiShader.h> @@ -26,5 +27,5 @@ void UIShader::TextProgram::use(const RGB & colour) const { Program::use(); - glUniform3fv(colorLoc, 1, glm::value_ptr(colour)); + glUniform(colorLoc, colour); } |