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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-30 19:05:02 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-30 19:05:05 +0100
commitf83d7cc0e2f0f6558783a5f3f146c10417e9225a (patch)
treec25d723d8e9a3954b41f48c0e7e64d7a6ed8e1cd /gfx/gl/uiShader.cpp
parentFix run rules for perfs (diff)
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Add an InstanceVertices partition perf test
Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate.
Diffstat (limited to 'gfx/gl/uiShader.cpp')
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