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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-13 01:39:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-13 01:39:30 +0100 |
commit | a13b8401450f01185d5228ee8935b9c36a9d802e (patch) | |
tree | 02e43babef3dd04e2a657be8d707cc9ed1e519cc /gfx/gl/uiShader.cpp | |
parent | constexpr, templated, lround vector rounding/addition/subtraction (diff) | |
download | ilt-a13b8401450f01185d5228ee8935b9c36a9d802e.tar.bz2 ilt-a13b8401450f01185d5228ee8935b9c36a9d802e.tar.xz ilt-a13b8401450f01185d5228ee8935b9c36a9d802e.zip |
Refactored linesIntersectAt
Splits out the underlying logic for two points and their direction.
Refactors to use standard vector maths/functions.
Diffstat (limited to 'gfx/gl/uiShader.cpp')
0 files changed, 0 insertions, 0 deletions