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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-20 12:55:15 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:11:59 +0100 |
commit | 4ba67f34eac848e43bad2ccc4b5c09ac65dd7952 (patch) | |
tree | 999331eb0a08ab9c995e4d39b5d3980eb7f8018b /gfx/gl/shadowStenciller.h | |
parent | Calculate and store the extents of a mesh (diff) | |
download | ilt-4ba67f34eac848e43bad2ccc4b5c09ac65dd7952.tar.bz2 ilt-4ba67f34eac848e43bad2ccc4b5c09ac65dd7952.tar.xz ilt-4ba67f34eac848e43bad2ccc4b5c09ac65dd7952.zip |
Use mesh extents for shadow stencil extents
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
-rw-r--r-- | gfx/gl/shadowStenciller.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index 460fa68..5a22a7e 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -11,8 +11,7 @@ public: [[nodiscard]] static glTexture createStencilTexture(GLsizei width, GLsizei height); - void renderStencil(const glTexture &, const MeshBase &, const RelativePosition3D & mins, - const RelativePosition3D & maxs) const; + void renderStencil(const glTexture &, const MeshBase &) const; private: glFrameBuffer fbo; |