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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-26 19:07:37 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-26 19:07:37 +0100
commitce6659f5581a7d1f6b0f7b42e29c831e93315be8 (patch)
tree3dbe1b6a0f8e9f5246cedc0e08df1b4d2419daa5 /gfx/gl/shadowStenciller.cpp
parentAdd helper to test if a uniform was found (diff)
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Set stencil texture min/mag filters
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
-rw-r--r--gfx/gl/shadowStenciller.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp
index ac63b4e..0c34da5 100644
--- a/gfx/gl/shadowStenciller.cpp
+++ b/gfx/gl/shadowStenciller.cpp
@@ -28,6 +28,8 @@ ShadowStenciller::createStencilTexture(GLsizei width, GLsizei height)
glBindTexture(GL_TEXTURE_2D, stencil);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);