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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 19:29:53 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 19:29:53 +0000 |
commit | aaff59af171545cc16632881aefb19449a7c491a (patch) | |
tree | ab7923c987bdd8c4f95bf310abcb5171283f08c9 /gfx/gl/shadowMapper.h | |
parent | Light camera centre not required, view camera position suffices (diff) | |
download | ilt-aaff59af171545cc16632881aefb19449a7c491a.tar.bz2 ilt-aaff59af171545cc16632881aefb19449a7c491a.tar.xz ilt-aaff59af171545cc16632881aefb19449a7c491a.zip |
Generate a single shadow band and region definition
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 2b9bc85..d5f091e 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -11,7 +11,11 @@ class ShadowMapper { public: ShadowMapper(const glm::ivec2 & size); - std::array<glm::mat4x4, 1> update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; + template<std::size_t S> struct Definitions { + std::array<glm::mat4x4, S> projections; + std::array<glm::vec4, S> regions; + }; + Definitions<1> update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; class FixedPoint : public Program { public: |