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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-29 01:02:51 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-29 01:02:51 +0000 |
commit | 83c43ea9e39f4e6ed5e50ccced66700af39987be (patch) | |
tree | 0386b305693c930ef6b9a4d34dece4e53ad988c6 /gfx/gl/shadowMapper.h | |
parent | Merge common parts of shadow programs into a base class (diff) | |
download | ilt-83c43ea9e39f4e6ed5e50ccced66700af39987be.tar.bz2 ilt-83c43ea9e39f4e6ed5e50ccced66700af39987be.tar.xz ilt-83c43ea9e39f4e6ed5e50ccced66700af39987be.zip |
Set shadow program uniforms all in one function, merge setting of view projections
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 4f81e58..b948f50 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -5,6 +5,7 @@ #include "program.h" #include <gfx/models/texture.h> #include <glm/vec2.hpp> +#include <span> #include <vector> class SceneProvider; @@ -28,12 +29,11 @@ public: public: explicit ShadowProgram(const Shader & vs); - void setViewPoint(const GlobalPosition3D, size_t n) const; - void setViewProjection(const glm::mat4 &, size_t n) const; + void setView(const std::span<const glm::mat4>, const GlobalPosition3D) const; void use() const; private: - std::array<RequiredUniformLocation, 4> viewProjectionLoc; + RequiredUniformLocation viewProjectionLoc; RequiredUniformLocation viewProjectionsLoc; RequiredUniformLocation viewPointLoc; }; |