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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
commit | 741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch) | |
tree | 67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/shadowMapper.h | |
parent | Create terrain vertices per surface type (diff) | |
download | ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.bz2 ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.xz ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.zip |
Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index a95d4c1..dcf7e3f 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -50,7 +50,7 @@ public: RequiredUniformLocation modelPosLoc; }; - FixedPoint fixedPoint, dynamicPointInst; + FixedPoint landmess, dynamicPointInst; DynamicPoint dynamicPoint; // NOLINTNEXTLINE(hicpp-explicit-conversions) |