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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
commit741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch)
tree67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/shadowMapper.h
parentCreate terrain vertices per surface type (diff)
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Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index a95d4c1..dcf7e3f 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -50,7 +50,7 @@ public:
RequiredUniformLocation modelPosLoc;
};
- FixedPoint fixedPoint, dynamicPointInst;
+ FixedPoint landmess, dynamicPointInst;
DynamicPoint dynamicPoint;
// NOLINTNEXTLINE(hicpp-explicit-conversions)