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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 19:36:00 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 19:36:00 +0000
commit66047d123769245e3b5cb8bbe748aefb13db16d4 (patch)
tree5224d291d80726c44fccf21ec185430b634316a6 /gfx/gl/shadowMapper.h
parentGenerate a single shadow band and region definition (diff)
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Generate 4 bands of shadow maps
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index d5f091e..7065ffe 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -11,11 +11,12 @@ class ShadowMapper {
public:
ShadowMapper(const glm::ivec2 & size);
+ static constexpr std::size_t SHADOW_BANDS {4};
template<std::size_t S> struct Definitions {
std::array<glm::mat4x4, S> projections;
std::array<glm::vec4, S> regions;
};
- Definitions<1> update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const;
+ Definitions<SHADOW_BANDS> update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const;
class FixedPoint : public Program {
public: