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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 14:22:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 14:22:06 +0000
commit57d02ec977e04003aadbca8fc18ed0f4b98b3288 (patch)
tree1b4222a2bc08a257e0000345329d15f3e5081bad /gfx/gl/shadowMapper.h
parentRender correct VAO for rail vehicle shadows (diff)
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Set the viewPoint uniform in shadow shaders
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index b53a7f1..01520ca 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -27,22 +27,22 @@ public:
class FixedPoint : public Program {
public:
FixedPoint(const Shader & vs);
- void setViewProjection(const glm::mat4 &) const;
+ void setViewProjection(const GlobalPosition3D, const glm::mat4 &) const;
void use() const;
private:
- RequiredUniformLocation viewProjectionLoc;
+ RequiredUniformLocation viewProjectionLoc, viewPointLoc;
};
class DynamicPoint : public Program {
public:
DynamicPoint();
- void setViewProjection(const glm::mat4 &) const;
+ void setViewProjection(const GlobalPosition3D, const glm::mat4 &) const;
void use(const Location &) const;
void setModel(const Location &) const;
private:
- RequiredUniformLocation viewProjectionLoc;
+ RequiredUniformLocation viewProjectionLoc, viewPointLoc;
RequiredUniformLocation modelLoc;
RequiredUniformLocation modelPosLoc;
};