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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-11 20:11:23 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-11 20:16:22 +0000
commitdaed922f23daa8a8e2659d8aea7864cccd5e08c7 (patch)
treee8a1c949f3341f331408d91826038ab63346e32d /gfx/gl/shadowMapper.cpp
parentHelper for testing integer vector approximations (diff)
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Integer camera
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 66905df..deb0630 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -79,12 +79,12 @@ constexpr std::array<std::array<TextureRelRegion, ShadowMapper::SHADOW_BANDS>, S
{0.25F, 0.25F, 0.75F, 0.75F}, // upper right
}},
}};
-constexpr std::array<float, ShadowMapper::SHADOW_BANDS + 1> shadowBands {
- 1000.F,
- 250000.F,
- 750000.F,
- 2500000.F,
- 10000000.F,
+constexpr std::array<GlobalDistance, ShadowMapper::SHADOW_BANDS + 1> shadowBands {
+ 1000,
+ 250000,
+ 750000,
+ 2500000,
+ 10000000,
};
static_assert(viewports.size() == shadowMapRegions.size());
static_assert(shadowBands.size() == shadowMapRegions.size() + 1);
@@ -114,7 +114,7 @@ ShadowMapper::getBandViewExtents(const Camera & camera, const glm::mat4 & lightV
bandViewExtents.emplace_back(extents * [&lightView](const auto & e) -> Position3D {
return lightView * glm::vec4(Position3D {e}, 1);
});
- if (std::none_of(extents.begin(), extents.end(), [targetDist = dist * 0.99F](const glm::vec4 & e) {
+ if (std::none_of(extents.begin(), extents.end(), [targetDist = dist - 1](const auto & e) {
return e.w > targetDist;
})) {
break;
@@ -130,8 +130,8 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
glClear(GL_DEPTH_BUFFER_BIT);
glCullFace(GL_FRONT);
- const auto lightView = glm::lookAt(camera.getPosition(), camera.getPosition() + dir, up);
const auto lightViewDir = glm::lookAt(origin, dir, up);
+ const auto lightView = lightViewDir * glm::translate(RelativePosition3D {-camera.getPosition()});
const auto lightViewPoint = camera.getPosition();
const auto bandViewExtents = getBandViewExtents(camera, lightView);