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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 13:57:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 13:57:29 +0000 |
commit | c5f3d3269bf97eab8b79a57388a17e8b81ce724d (patch) | |
tree | 0e870566d03ff58c244f49843b507b532d37389f /gfx/gl/shadowMapper.cpp | |
parent | Disable GL_DEBUG_OUTPUT before dumping debug screenshot (diff) | |
download | ilt-c5f3d3269bf97eab8b79a57388a17e8b81ce724d.tar.bz2 ilt-c5f3d3269bf97eab8b79a57388a17e8b81ce724d.tar.xz ilt-c5f3d3269bf97eab8b79a57388a17e8b81ce724d.zip |
Don't actually need to define an empty fragment shader
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 4cc2e24..a74f3dd 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -1,5 +1,4 @@ #include "shadowMapper.h" -#include "gfx/gl/shaders/fs-shadowCast.h" #include "gfx/gl/shaders/vs-shadowDynamicPoint.h" #include "gfx/gl/shaders/vs-shadowFixedPoint.h" #include "gfx/models/texture.h" @@ -56,10 +55,7 @@ ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir) const return lightViewProjection; } -ShadowMapper::FixedPoint::FixedPoint() : - Program {shadowFixedPoint_vs, shadowCast_fs}, viewProjectionLoc {*this, "viewProjection"} -{ -} +ShadowMapper::FixedPoint::FixedPoint() : Program {shadowFixedPoint_vs}, viewProjectionLoc {*this, "viewProjection"} { } void ShadowMapper::FixedPoint::setViewProjection(const glm::mat4 & viewProjection) const { @@ -73,8 +69,7 @@ ShadowMapper::FixedPoint::use() const } ShadowMapper::DynamicPoint::DynamicPoint() : - Program {shadowDynamicPoint_vs, shadowCast_fs}, viewProjectionLoc {*this, "viewProjection"}, modelLoc { - *this, "model"} + Program {shadowDynamicPoint_vs}, viewProjectionLoc {*this, "viewProjection"}, modelLoc {*this, "model"} { } void |