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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 19:29:53 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 19:29:53 +0000
commitaaff59af171545cc16632881aefb19449a7c491a (patch)
treeab7923c987bdd8c4f95bf310abcb5171283f08c9 /gfx/gl/shadowMapper.cpp
parentLight camera centre not required, view camera position suffices (diff)
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Generate a single shadow band and region definition
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp46
1 files changed, 33 insertions, 13 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 9c8a4c9..b41a53b 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -33,7 +33,17 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-std::array<glm::mat4x4, 1>
+constexpr std::array<glm::ivec4, 1> viewports {{
+ {31, 31, 0, 0},
+}};
+constexpr std::array<glm::vec4, 1> shadowMapRegions {
+ {{0.5F, 0.5F, 0.5F, 0.5F}},
+};
+constexpr std::array shadowBands {1.F, 1000.F};
+static_assert(viewports.size() == shadowMapRegions.size());
+static_assert(shadowBands.size() == shadowMapRegions.size() + 1);
+
+ShadowMapper::Definitions<1>
ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const Camera & camera) const
{
glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO);
@@ -42,29 +52,39 @@ ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const C
glEnable(GL_DEPTH_TEST);
glCullFace(GL_FRONT);
- auto viewExtents = camera.extentsAtDist(1) + camera.extentsAtDist(1000);
- const auto extents_minmax = [&viewExtents](auto && comp) {
- const auto mm = std::minmax_element(viewExtents.begin(), viewExtents.end(), comp);
- return std::make_pair(comp.get(*mm.first), comp.get(*mm.second));
+ auto bandViewExtents = shadowBands * [&camera](auto distance) {
+ return camera.extentsAtDist(distance);
};
+ const std::span<glm::vec3> viewExtents {bandViewExtents.front().begin(), bandViewExtents.back().end()};
const auto lightView = glm::lookAt(camera.getPosition(), camera.getPosition() + dir, up);
for (auto & e : viewExtents) {
e = lightView * glm::vec4(e, 1);
}
+ Definitions<1> out;
+ for (std::size_t band = 0; band < viewports.size(); ++band) {
+ const auto extents_minmax = [extents = viewExtents.subspan(band * 4, 8)](auto && comp) {
+ const auto mm = std::minmax_element(extents.begin(), extents.end(), comp);
+ return std::make_pair(comp.get(*mm.first), comp.get(*mm.second));
+ };
+
+ const auto lightProjection = [](const auto & x, const auto & y, const auto & z) {
+ return glm::ortho(x.first, x.second, y.first, y.second, -z.second, -z.first);
+ }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
- const auto lightProjection = [](const auto & x, const auto & y, const auto & z) {
- return glm::ortho(x.first, x.second, y.first, y.second, -z.second, -z.first);
- }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
+ out.projections[band] = lightProjection * lightView;
+ fixedPoint.setViewProjection(out.projections[band]);
+ dynamicPoint.setViewProjection(out.projections[band]);
+ out.regions[band] = shadowMapRegions[band];
- const auto lightViewProjection = lightProjection * lightView;
- fixedPoint.setViewProjection(lightViewProjection);
- dynamicPoint.setViewProjection(lightViewProjection);
+ const auto & viewport = viewports[band];
+ glViewport(size.x >> viewport.x, size.y >> viewport.y, size.x >> viewport.z, size.y >> viewport.w);
+ scene.shadows(*this);
+ };
- scene.shadows(*this);
glCullFace(GL_BACK);
- return {lightViewProjection};
+ return out;
}
ShadowMapper::FixedPoint::FixedPoint() : Program {shadowFixedPoint_vs}, viewProjectionLoc {*this, "viewProjection"} { }