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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 15:13:01 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-28 15:13:05 +0000
commit80cfd4e0d5e928c2ffed9c4510441fb950908665 (patch)
tree480f819d4bb7eaf7ad6f86c9a2f9bce3c91b09c2 /gfx/gl/shadowMapper.cpp
parentRender some train bodies to test shadowing (diff)
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Initial support for multiple shadow maps in the same texture
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 5691de9..76d4390 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -33,7 +33,7 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-glm::mat4x4
+std::array<glm::mat4x4, 1>
ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const Camera & camera) const
{
auto viewExtents = camera.extentsAtDist(1) + camera.extentsAtDist(1000);
@@ -67,7 +67,7 @@ ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const C
scene.shadows(*this);
glCullFace(GL_BACK);
- return lightViewProjection;
+ return {lightViewProjection};
}
ShadowMapper::FixedPoint::FixedPoint() : Program {shadowFixedPoint_vs}, viewProjectionLoc {*this, "viewProjection"} { }