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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-18 14:23:18 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-18 14:23:18 +0000 |
commit | 348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c (patch) | |
tree | b91093ac1ff3d6d1dedc768efcbe0555d8711cd8 /gfx/gl/shadowMapper.cpp | |
parent | Helper for midpoint of pair (diff) | |
download | ilt-348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c.tar.bz2 ilt-348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c.tar.xz ilt-348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c.zip |
First cut of view scope shadow mapper view
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 36 |
1 files changed, 29 insertions, 7 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index fd25dbe..b5f2ea5 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -1,11 +1,13 @@ #include "shadowMapper.h" +#include "camera.h" +#include "collections.hpp" #include "gfx/gl/shaders/vs-shadowDynamicPoint.h" #include "gfx/gl/shaders/vs-shadowFixedPoint.h" -#include "gfx/models/texture.h" #include "location.hpp" #include "maths.h" #include "sceneProvider.h" #include "sceneShader.h" +#include "sorting.hpp" #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <glm/matrix.hpp> @@ -18,7 +20,7 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s} glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - static constexpr glm::vec3 border {std::numeric_limits<float>::infinity()}; + static constexpr glm::vec4 border {std::numeric_limits<float>::infinity()}; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, glm::value_ptr(border)); glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); @@ -32,12 +34,32 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s} } glm::mat4x4 -ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir) const +ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const Camera & camera) const { - const glm::vec3 centre {0.F, 0.F, 0.F}; - const glm::vec3 range = glm::normalize(dir) * 1800.F; - const auto lightProjection = glm::ortho(-1200.F, 1200.F, -1200.F, 1200.F, 0.F, 3600.F); - const auto lightView = glm::lookAt(centre - range, centre, north); + constexpr auto BACK_OFF = 3600.f; + const glm::vec3 range = glm::normalize(dir) * BACK_OFF; + auto viewExtents = camera.extentsAtDist(1) + camera.extentsAtDist(1000); + for (auto & e : viewExtents) { + e = glm::round(e); + } + const auto extents_minmax = [&viewExtents](auto && comp) { + const auto mm = std::minmax_element(viewExtents.begin(), viewExtents.end(), comp); + return std::make_pair(comp.get(*mm.first), comp.get(*mm.second)); + }; + // Find camera view centre + const auto centre = [](const auto & x, const auto & y, const auto & z) { + return glm::vec3 {midpoint(x), midpoint(y), midpoint(z)}; + }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2})); + + const auto lightView = glm::lookAt(centre, centre + range, up); + for (auto & e : viewExtents) { + e = lightView * glm::vec4(e, 1); + } + + const auto lightProjection = [](const auto & x, const auto & y, const auto & z) { + return glm::ortho(x.first, x.second, y.first, y.second, z.first, z.second); + }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2})); + const auto lightViewProjection = lightProjection * lightView; fixedPoint.setViewProjection(lightViewProjection); dynamicPoint.setViewProjection(lightViewProjection); |