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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-16 02:53:57 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-16 03:18:29 +0000 |
| commit | 09533ab9379a675a89638132fb6831b420ebb8f4 (patch) | |
| tree | 984985821bcad18e0d8d93831150407e0d5b1a8e /gfx/gl/shadowMapper.cpp | |
| parent | Tidy thirdparty jam, use -isystem for thirdparty includes (diff) | |
| download | ilt-09533ab9379a675a89638132fb6831b420ebb8f4.tar.bz2 ilt-09533ab9379a675a89638132fb6831b420ebb8f4.tar.xz ilt-09533ab9379a675a89638132fb6831b420ebb8f4.zip | |
Add glDebugScope
Wrapper for glPushDebugGroup/glPopDebugGroup which allows neatly
grouping OpenGL calls in diagnostic tools.
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
| -rw-r--r-- | gfx/gl/shadowMapper.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 3cb73f7..486ba1c 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -16,6 +16,7 @@ #include "gfx/lightDirection.h" #include "gfx/renderable.h" #include "gl_traits.h" +#include "gldebug.h" #include "location.h" #include "maths.h" #include "sceneProvider.h" @@ -32,6 +33,7 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : shadowDynamicPointInstWithTextures_fs}, size {s} { + glDebugScope _ {depthMap}; glBindTexture(GL_TEXTURE_2D_ARRAY, depthMap); glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, size.x, size.y, 4, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); @@ -83,6 +85,7 @@ ShadowMapper::getBandViewExtents(const Camera & camera, const glm::mat4 & lightV ShadowMapper::Definitions ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, const Camera & camera) const { + glDebugScope _ {depthMap}; glCullFace(GL_FRONT); glEnable(GL_DEPTH_TEST); |
