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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:46:21 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-26 00:07:19 +0100 |
commit | e751ab465bbbf1365ec6e108c64dafd03ce42f1d (patch) | |
tree | d0c6dc9cd16ea6cdedc89e575af7b012d935d4cb /gfx/gl/shaders | |
parent | Handle rendering of RailVehicles through RailVehicleClass instancing (diff) | |
download | ilt-e751ab465bbbf1365ec6e108c64dafd03ce42f1d.tar.bz2 ilt-e751ab465bbbf1365ec6e108c64dafd03ce42f1d.tar.xz ilt-e751ab465bbbf1365ec6e108c64dafd03ce42f1d.zip |
Pop and complete instanced shadow support
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInst.vs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs new file mode 100644 index 0000000..eb7313a --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -0,0 +1,13 @@ +#version 330 core + +include(`meshIn.glsl') +layout(location = 5) in mat4 model; + +uniform mat4 viewProjection; + +void +main() +{ + gl_Position = viewProjection * model * vec4(position, 1.0); + gl_Position.z = max(gl_Position.z, -1); +} |