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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/dynamicPoint.vs (renamed from gfx/gl/shaders/basicShader.vs) | 0 | ||||
-rw-r--r-- | gfx/gl/shaders/fixedPoint.vs (renamed from gfx/gl/shaders/landmassShader.vs) | 0 | ||||
-rw-r--r-- | gfx/gl/shaders/landmass.fs (renamed from gfx/gl/shaders/landmassShader.fs) | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/lighting.fs (renamed from gfx/gl/shaders/lightingShader.fs) | 0 | ||||
-rw-r--r-- | gfx/gl/shaders/lighting.vs (renamed from gfx/gl/shaders/lightingShader.vs) | 0 | ||||
-rw-r--r-- | gfx/gl/shaders/material.fs (renamed from gfx/gl/shaders/basicShader.fs) | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/materialOut.glsl (renamed from gfx/gl/shaders/geometryOut.glsl) | 0 | ||||
-rw-r--r-- | gfx/gl/shaders/water.fs (renamed from gfx/gl/shaders/waterShader.fs) | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/water.vs (renamed from gfx/gl/shaders/waterShader.vs) | 0 |
9 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/dynamicPoint.vs index e1701ed..e1701ed 100644 --- a/gfx/gl/shaders/basicShader.vs +++ b/gfx/gl/shaders/dynamicPoint.vs diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/fixedPoint.vs index 0cc8153..0cc8153 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/fixedPoint.vs diff --git a/gfx/gl/shaders/landmassShader.fs b/gfx/gl/shaders/landmass.fs index f3cc3e8..4dc92bb 100644 --- a/gfx/gl/shaders/landmassShader.fs +++ b/gfx/gl/shaders/landmass.fs @@ -1,7 +1,7 @@ #version 330 core include(`materialInterface.glsl') -include(`geometryOut.glsl') +include(`materialOut.glsl') uniform sampler2D texture0; diff --git a/gfx/gl/shaders/lightingShader.fs b/gfx/gl/shaders/lighting.fs index 4646b75..4646b75 100644 --- a/gfx/gl/shaders/lightingShader.fs +++ b/gfx/gl/shaders/lighting.fs diff --git a/gfx/gl/shaders/lightingShader.vs b/gfx/gl/shaders/lighting.vs index e07cd0a..e07cd0a 100644 --- a/gfx/gl/shaders/lightingShader.vs +++ b/gfx/gl/shaders/lighting.vs diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/material.fs index 57eaba2..cafb35d 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/material.fs @@ -2,7 +2,7 @@ #extension GL_ARB_shading_language_420pack : enable include(`materialInterface.glsl') -include(`geometryOut.glsl') +include(`materialOut.glsl') layout(binding = 0) uniform sampler2D texture0; layout(binding = 1) uniform usampler2DRect material; diff --git a/gfx/gl/shaders/geometryOut.glsl b/gfx/gl/shaders/materialOut.glsl index dc5f8e8..dc5f8e8 100644 --- a/gfx/gl/shaders/geometryOut.glsl +++ b/gfx/gl/shaders/materialOut.glsl diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/water.fs index 5936da4..04aa94c 100644 --- a/gfx/gl/shaders/waterShader.fs +++ b/gfx/gl/shaders/water.fs @@ -2,7 +2,7 @@ #extension GL_ARB_shading_language_420pack : enable include(`materialInterface.glsl') -include(`geometryOut.glsl') +include(`materialOut.glsl') uniform sampler2D texture0; uniform vec3 waves; diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/water.vs index a21b49f..a21b49f 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/water.vs |