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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 18:02:28 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 18:02:28 +0100 |
commit | 31e2bd9b5738498be3d13dc96cc78f48825a8601 (patch) | |
tree | 686b716dc590fd64f673bd553fa2895af88ca37b /gfx/gl/shaders | |
parent | Adjust gl_FragDepth according to texel opacity (diff) | |
download | ilt-31e2bd9b5738498be3d13dc96cc78f48825a8601.tar.bz2 ilt-31e2bd9b5738498be3d13dc96cc78f48825a8601.tar.xz ilt-31e2bd9b5738498be3d13dc96cc78f48825a8601.zip |
Rename clear to opaque as its 1 for solid
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/basicShader.fs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs index ff1c822..8a72e6d 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/basicShader.fs @@ -21,9 +21,9 @@ void main() { vec4 textureColour = getTextureColour(Material, TexCoords); - float clear = round(mix(textureColour.a, 1, Colour.a)); - gPosition = vec4(FragPos, clear); - gNormal = vec4(Normal, clear); - gl_FragDepth = mix(1.0, gl_FragCoord.z, clear); + float opaque = step(0.5, mix(textureColour.a, 1, Colour.a)); + gPosition = vec4(FragPos, opaque); + gNormal = vec4(Normal, opaque); + gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque); gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a); } |