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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:04:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:04:13 +0100
commit352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25 (patch)
tree72b2f735ac62f3b10834e0e59c6a8686d753de09 /gfx/gl/shaders
parentUpdate normals only as required (diff)
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Don't garbage collect the terrain mesh
Use skipping iterators instead, GC would be implicit during save/load
Diffstat (limited to 'gfx/gl/shaders')
0 files changed, 0 insertions, 0 deletions