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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/waterShader.vs
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
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Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r--gfx/gl/shaders/waterShader.vs9
1 files changed, 2 insertions, 7 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
index fe9206f..a21b49f 100644
--- a/gfx/gl/shaders/waterShader.vs
+++ b/gfx/gl/shaders/waterShader.vs
@@ -1,12 +1,7 @@
#version 330 core
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-
-out vec3 FragPos;
-out vec2 TexCoords;
-out vec3 Normal;
+include(`meshIn.glsl')
+include(`materialInterface.glsl')
uniform mat4 viewProjection;
uniform vec3 waves;