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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 17:55:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 17:55:56 +0000
commitc979b221d0ec68333c38a5896662b1a6892bebc6 (patch)
treed4162dcefe0ab0a1d48b615e24fb04ce8bde469e /gfx/gl/shaders/waterShader.fs
parentCentre shadow map at 0,0 until we can do better (diff)
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Increase gBuffer position data to 32bit and drop all the alpha channels
16bit float is insufficient for decent shadow accuracy and the alpha channel is pointless in a delayed render.
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