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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
commit | 5776a36b454fac04617313da011d7aa2b0e834d3 (patch) | |
tree | 1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/waterShader.fs | |
parent | Merge branch 'model-factory-textures' (diff) | |
parent | Add an asset template and use it to define all the foliage assets in the plan... (diff) | |
download | ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2 ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip |
Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
-rw-r--r-- | gfx/gl/shaders/waterShader.fs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs index d242566..5936da4 100644 --- a/gfx/gl/shaders/waterShader.fs +++ b/gfx/gl/shaders/waterShader.fs @@ -1,13 +1,8 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable -in vec3 FragPos; -in vec2 TexCoords; -in vec3 Normal; - -out vec4 gPosition; -out vec4 gNormal; -out vec4 gAlbedoSpec; +include(`materialInterface.glsl') +include(`geometryOut.glsl') uniform sampler2D texture0; uniform vec3 waves; |