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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:16:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:18:30 +0000 |
commit | 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch) | |
tree | 2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /gfx/gl/shaders/waterShader.fs | |
parent | Add postLoad support to persistence (diff) | |
download | ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.bz2 ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.xz ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.zip |
Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
0 files changed, 0 insertions, 0 deletions