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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 23:06:39 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 23:06:39 +0100
commit1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch)
tree60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /gfx/gl/shaders/waterShader.fs
parentLoad assimp textures in parallel (diff)
parentFix typo in name SceneCPtr (diff)
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Merge branch 'materials' into assimp
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
-rw-r--r--gfx/gl/shaders/waterShader.fs9
1 files changed, 2 insertions, 7 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs
index d242566..5936da4 100644
--- a/gfx/gl/shaders/waterShader.fs
+++ b/gfx/gl/shaders/waterShader.fs
@@ -1,13 +1,8 @@
#version 330 core
#extension GL_ARB_shading_language_420pack : enable
-in vec3 FragPos;
-in vec2 TexCoords;
-in vec3 Normal;
-
-out vec4 gPosition;
-out vec4 gNormal;
-out vec4 gAlbedoSpec;
+include(`materialInterface.glsl')
+include(`geometryOut.glsl')
uniform sampler2D texture0;
uniform vec3 waves;