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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:36:26 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:36:26 +0000 |
commit | 8635bb43078dec951da63e3a4442f6a2f70ac686 (patch) | |
tree | 59f39dbbfae61623279137671a9d31c8f419018d /gfx/gl/shaders/water.vs | |
parent | Templatise functions in maths.h using PositionND (diff) | |
download | ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.tar.bz2 ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.tar.xz ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.zip |
Simplify and 'fix' the wave cycle
Diffstat (limited to 'gfx/gl/shaders/water.vs')
-rw-r--r-- | gfx/gl/shaders/water.vs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs index f609d9e..f6c7c8f 100644 --- a/gfx/gl/shaders/water.vs +++ b/gfx/gl/shaders/water.vs @@ -5,13 +5,13 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; -uniform vec3 waves; +uniform float waves; void main() { - vec3 wpos = vec3(position.x + (cos(waves.x) * 1000.0), position.y + (cos(waves.x * waves.y / 2) * 1000.0), - cos(waves.x + (position.x / 1000.0) + (position.y * 125.0)) * 300.0); + vec3 wpos = vec3(position.x + (cos(waves) * 1000.0), position.y + (cos(waves * 0 / 2) * 1000.0), + cos(waves + (position.x / 1000000.0) + (position.y / 8000.0)) * 300.0); FragPos = vec3(wpos.xy, position.z); TexCoords = texCoord; |