summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/water.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
commit4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 (patch)
treef764ab4c884cbad4e0621cb811701459cc57781c /gfx/gl/shaders/water.vs
parentTest case for finding ray entry points (diff)
downloadilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.tar.bz2
ilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.tar.xz
ilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.zip
Shader viewPoint now an integer
Diffstat (limited to 'gfx/gl/shaders/water.vs')
-rw-r--r--gfx/gl/shaders/water.vs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vs
index 03eabb2..f609d9e 100644
--- a/gfx/gl/shaders/water.vs
+++ b/gfx/gl/shaders/water.vs
@@ -4,7 +4,7 @@ include(`meshIn.glsl')
include(`materialInterface.glsl')
uniform mat4 viewProjection;
-uniform vec3 viewPoint;
+uniform ivec3 viewPoint;
uniform vec3 waves;
void