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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
commitd5cdbbf38380239524e351cb69aec94090884ca5 (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /gfx/gl/shaders/water.fs
parentReformat with new clang-format (diff)
parentRemove more use of legacy types (diff)
downloadilt-d5cdbbf38380239524e351cb69aec94090884ca5.tar.bz2
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ilt-d5cdbbf38380239524e351cb69aec94090884ca5.zip
Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'gfx/gl/shaders/water.fs')
-rw-r--r--gfx/gl/shaders/water.fs5
1 files changed, 2 insertions, 3 deletions
diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.fs
index 04aa94c..8891733 100644
--- a/gfx/gl/shaders/water.fs
+++ b/gfx/gl/shaders/water.fs
@@ -5,13 +5,12 @@ include(`materialInterface.glsl')
include(`materialOut.glsl')
uniform sampler2D texture0;
-uniform vec3 waves;
void
main()
{
- gPosition = vec4(FragPos, 1);
+ gPosition = ivec4(FragPos, 1);
gNormal = vec4(Normal, 1);
gAlbedoSpec = texture(texture0, TexCoords);
- gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0);
+ gAlbedoSpec.a *= clamp(-FragPos.z * .0007, .1, 1.0);
}