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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:36:26 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:36:26 +0000 |
commit | 8635bb43078dec951da63e3a4442f6a2f70ac686 (patch) | |
tree | 59f39dbbfae61623279137671a9d31c8f419018d /gfx/gl/shaders/water.fs | |
parent | Templatise functions in maths.h using PositionND (diff) | |
download | ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.tar.bz2 ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.tar.xz ilt-8635bb43078dec951da63e3a4442f6a2f70ac686.zip |
Simplify and 'fix' the wave cycle
Diffstat (limited to 'gfx/gl/shaders/water.fs')
-rw-r--r-- | gfx/gl/shaders/water.fs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.fs index a0daa17..8891733 100644 --- a/gfx/gl/shaders/water.fs +++ b/gfx/gl/shaders/water.fs @@ -5,7 +5,6 @@ include(`materialInterface.glsl') include(`materialOut.glsl') uniform sampler2D texture0; -uniform vec3 waves; void main() |