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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 16:12:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 16:12:01 +0000 |
commit | 6c268e0f98722c3253366b639a3a0abe37c8835d (patch) | |
tree | 409376e0b302009d29ed27dcb4601f037f377e6f /gfx/gl/shaders/uiShader.vs | |
parent | Move program handle to its own files (diff) | |
download | ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.tar.bz2 ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.tar.xz ilt-6c268e0f98722c3253366b639a3a0abe37c8835d.zip |
Introduce the UI shader
Diffstat (limited to 'gfx/gl/shaders/uiShader.vs')
-rw-r--r-- | gfx/gl/shaders/uiShader.vs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/uiShader.vs b/gfx/gl/shaders/uiShader.vs new file mode 100644 index 0000000..0d00fed --- /dev/null +++ b/gfx/gl/shaders/uiShader.vs @@ -0,0 +1,13 @@ +#version 130 + +in vec4 position; + +out vec2 texCoord0; +uniform mat4 uiProjection; + +void +main() +{ + gl_Position = uiProjection * vec4(position.xy, 0.0, 1.0); + texCoord0 = position.zw; +} |