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authorDan Goodliffe <dan@randomdan.homeip.net>2023-01-05 19:45:36 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-01-05 19:45:36 +0000
commit7c1e9b25fa4062a69ea00c20cdbcc745d1b82659 (patch)
tree03a200a82211016a70420930ee88d2afd01f60a5 /gfx/gl/shaders/spotLight.vs
parentInclude uniform name in required uniform does not exist error message (diff)
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Add rendering support for spot lights
Diffstat (limited to 'gfx/gl/shaders/spotLight.vs')
-rw-r--r--gfx/gl/shaders/spotLight.vs23
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/spotLight.vs b/gfx/gl/shaders/spotLight.vs
new file mode 100644
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+++ b/gfx/gl/shaders/spotLight.vs
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+#version 330 core
+
+layout(location = 0) in vec3 v_position;
+layout(location = 1) in vec3 v_direction;
+
+uniform vec3 colour;
+uniform float kq;
+uniform float arc;
+
+out vec3 position;
+out vec3 direction;
+out float size;
+out float cosarc;
+
+void
+main()
+{
+ position = v_position;
+ direction = normalize(v_direction);
+ size = (8 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq);
+ cosarc = cos(arc / 2);
+ gl_Position = vec4(position, 0);
+}