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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-10 19:04:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-10 19:04:30 +0000 |
commit | b8401062e1d3f5e6554ab7fd9b983ea63cfb05c5 (patch) | |
tree | ba5c4f944cee1fa04b4aba8b018c3f1f7864490e /gfx/gl/shaders/spotLight.gs | |
parent | Add spot light definition, loader, and rendering (diff) | |
download | ilt-b8401062e1d3f5e6554ab7fd9b983ea63cfb05c5.tar.bz2 ilt-b8401062e1d3f5e6554ab7fd9b983ea63cfb05c5.tar.xz ilt-b8401062e1d3f5e6554ab7fd9b983ea63cfb05c5.zip |
Initial commit with working light instancing
Diffstat (limited to 'gfx/gl/shaders/spotLight.gs')
-rw-r--r-- | gfx/gl/shaders/spotLight.gs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/spotLight.gs b/gfx/gl/shaders/spotLight.gs index b58c169..a2805fe 100644 --- a/gfx/gl/shaders/spotLight.gs +++ b/gfx/gl/shaders/spotLight.gs @@ -11,9 +11,9 @@ const vec3[] pyramid = vec3[]( // four-sided ); uniform mat4 viewProjection; uniform ivec3 viewPoint; -uniform float arc; - -in vec3 position[]; +// uniform float arc; +const float arc = 1; +in ivec3 position[]; in vec3 direction[]; in float size[]; in float cosarc[]; |