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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-03 12:37:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-03 12:37:46 +0000 |
commit | 4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 (patch) | |
tree | f764ab4c884cbad4e0621cb811701459cc57781c /gfx/gl/shaders/spotLight.gs | |
parent | Test case for finding ray entry points (diff) | |
download | ilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.tar.bz2 ilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.tar.xz ilt-4e6f8db35ddc8fd3f310bb5616d257b5f9996d94.zip |
Shader viewPoint now an integer
Diffstat (limited to 'gfx/gl/shaders/spotLight.gs')
-rw-r--r-- | gfx/gl/shaders/spotLight.gs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/spotLight.gs b/gfx/gl/shaders/spotLight.gs index 0529614..b58c169 100644 --- a/gfx/gl/shaders/spotLight.gs +++ b/gfx/gl/shaders/spotLight.gs @@ -10,7 +10,7 @@ const vec3[] pyramid = vec3[]( // four-sided vec3(1, -1, 1) // Front-right ); uniform mat4 viewProjection; -uniform vec3 viewPoint; +uniform ivec3 viewPoint; uniform float arc; in vec3 position[]; |