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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:14:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:14:35 +0000 |
commit | cbc94ed8572cd4ea4e22ad5437b54eea055235d9 (patch) | |
tree | 8fe8d0016124f7e4fa19a72a6fe6c9ea48b6ab2c /gfx/gl/shaders/spotLight.fs | |
parent | Use a separate framebuffer for illumination phase (diff) | |
download | ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.tar.bz2 ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.tar.xz ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.zip |
Use 32bit integer texture for position render data
Diffstat (limited to 'gfx/gl/shaders/spotLight.fs')
-rw-r--r-- | gfx/gl/shaders/spotLight.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/spotLight.fs b/gfx/gl/shaders/spotLight.fs index 78b8f72..937f922 100644 --- a/gfx/gl/shaders/spotLight.fs +++ b/gfx/gl/shaders/spotLight.fs @@ -3,7 +3,7 @@ out vec3 FragColor; -layout(binding = 0) uniform sampler2D gPosition; +layout(binding = 0) uniform isampler2D gPosition; layout(binding = 1) uniform sampler2D gNormal; uniform ivec4 viewPort; uniform vec3 colour; |