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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 19:04:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 19:04:30 +0000
commitb8401062e1d3f5e6554ab7fd9b983ea63cfb05c5 (patch)
treeba5c4f944cee1fa04b4aba8b018c3f1f7864490e /gfx/gl/shaders/spotLight.fs
parentAdd spot light definition, loader, and rendering (diff)
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Initial commit with working light instancing
Diffstat (limited to 'gfx/gl/shaders/spotLight.fs')
-rw-r--r--gfx/gl/shaders/spotLight.fs6
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shaders/spotLight.fs b/gfx/gl/shaders/spotLight.fs
index 937f922..6d5d332 100644
--- a/gfx/gl/shaders/spotLight.fs
+++ b/gfx/gl/shaders/spotLight.fs
@@ -6,8 +6,10 @@ out vec3 FragColor;
layout(binding = 0) uniform isampler2D gPosition;
layout(binding = 1) uniform sampler2D gNormal;
uniform ivec4 viewPort;
-uniform vec3 colour;
-uniform float kq;
+// uniform vec3 colour;
+// uniform float kq;
+const vec3 colour = vec3(1);
+const float kq = 0.01;
in vec4 geo_centre;
in vec4 geo_direction;