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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-12-18 16:03:47 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-12-18 16:03:47 +0000 |
commit | 8185a79abb71aa6ad0d3ca3719047372440291c4 (patch) | |
tree | 63b32569f5b5925664eff15403c041c84ec8b4ef /gfx/gl/shaders/shadowStencil.fs | |
parent | Don't make arbitrary changes to mesh for triangle boundaries (diff) | |
download | ilt-8185a79abb71aa6ad0d3ca3719047372440291c4.tar.bz2 ilt-8185a79abb71aa6ad0d3ca3719047372440291c4.tar.xz ilt-8185a79abb71aa6ad0d3ca3719047372440291c4.zip |
Don't cut internal boundaries
Existing terrain contains enough nodes, assumes input surface is flat.
For non-flat requires, submit several surfaces.
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.fs')
0 files changed, 0 insertions, 0 deletions