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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
commit4f34ed9c949785784f0006f971b5fd2bb9508553 (patch)
tree20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/shadowFixedPoint.vs
parentMerge remote-tracking branch 'origin/assimp-normals' (diff)
parentRevert "Export mesh size and primitive type" (diff)
downloadilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2
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Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r--gfx/gl/shaders/shadowFixedPoint.vs8
1 files changed, 2 insertions, 6 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs
index c9fa19b..8921707 100644
--- a/gfx/gl/shaders/shadowFixedPoint.vs
+++ b/gfx/gl/shaders/shadowFixedPoint.vs
@@ -3,10 +3,6 @@
include(`meshIn.glsl')
uniform mat4 viewProjection;
+const mat4 model = mat4(1);
-void
-main()
-{
- gl_Position = viewProjection * vec4(position, 1.0);
- gl_Position.z = max(gl_Position.z, -1);
-}
+include(`commonShadowPoint.glsl')