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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
commit | 4f34ed9c949785784f0006f971b5fd2bb9508553 (patch) | |
tree | 20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/shadowFixedPoint.vs | |
parent | Merge remote-tracking branch 'origin/assimp-normals' (diff) | |
parent | Revert "Export mesh size and primitive type" (diff) | |
download | ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2 ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.xz ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.zip |
Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index c9fa19b..8921707 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -3,10 +3,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; +const mat4 model = mat4(1); -void -main() -{ - gl_Position = viewProjection * vec4(position, 1.0); - gl_Position.z = max(gl_Position.z, -1); -} +include(`commonShadowPoint.glsl') |