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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:16:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:16:29 +0000 |
commit | 3770b101cfc5ad37a069850b422f0098ade7fc08 (patch) | |
tree | dc4bdc403751062826d9c480779d1d8b3e7f7a31 /gfx/gl/shaders/shadowFixedPoint.vs | |
parent | Fix calculation of texture coords of terrain (diff) | |
download | ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.tar.bz2 ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.tar.xz ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.zip |
First cut of terrain deformation
This "works" for some definition of works... But it's flawed in many
ways, not least the following:
* It's glitchy for no obvious reason
* It's unreliable; fails if you tweak the parameters
* The sides of the modified area are triangulated in the dumbest
possible fashion, which results in ill-formed polygons
* Probably other things, but... It works, remember...
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
0 files changed, 0 insertions, 0 deletions