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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/shadowFixedPoint.vs
parentRefactor BufferedLocationT to use a callback (diff)
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Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r--gfx/gl/shaders/shadowFixedPoint.vs2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs
index 8921707..dfc5c42 100644
--- a/gfx/gl/shaders/shadowFixedPoint.vs
+++ b/gfx/gl/shaders/shadowFixedPoint.vs
@@ -3,6 +3,8 @@
include(`meshIn.glsl')
uniform mat4 viewProjection;
+uniform vec3 viewPoint;
const mat4 model = mat4(1);
+const vec3 modelPos = vec3(0);
include(`commonShadowPoint.glsl')