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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:07:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:07:31 +0000
commit27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5 (patch)
tree0bd869d0dd1e1920d96ecd4bfd2ad0f290baec5b /gfx/gl/shaders/shadowFixedPoint.vs
parentSupport saving a depth texture (diff)
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Fixed point shadow shader doesn't need normal/texture data
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r--gfx/gl/shaders/shadowFixedPoint.vs2
1 files changed, 0 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs
index 9e1cc62..75c04c4 100644
--- a/gfx/gl/shaders/shadowFixedPoint.vs
+++ b/gfx/gl/shaders/shadowFixedPoint.vs
@@ -1,8 +1,6 @@
#version 330 core
layout(location = 0) in vec3 position;
-layout(location = 1) in vec3 normal;
-layout(location = 2) in vec2 tex;
uniform mat4 viewProjection;