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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-02 21:00:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-02 21:00:41 +0100 |
commit | 052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2 (patch) | |
tree | e1ee5476434ae0855a4970c10e7e8fc88744b30b /gfx/gl/shaders/shadowDynamicPointStencil.gs | |
parent | Update Texture::getSize and ::size to account for the third texture dimension (diff) | |
download | ilt-052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2.tar.bz2 ilt-052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2.tar.xz ilt-052b2b49d9bfdaaa7f7c5603fa7c47b881df93c2.zip |
Update stencil texture to 2d array
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.gs')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.gs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.gs index 2873691..b91937d 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.gs +++ b/gfx/gl/shaders/shadowDynamicPointStencil.gs @@ -11,7 +11,7 @@ uniform float size; in ivec3 vworldPos[]; flat out vec3 scale; -out vec2 texCoord; +out vec3 texCoord; layout(points) in; layout(triangle_strip, max_vertices = 16) out; @@ -25,7 +25,7 @@ main() for (int c = 0; c < corners.length(); ++c) { gl_Position = pos + vec4(scale.xy * corners[c], 0, 0); gl_Position.z = max(gl_Position.z, -1); - texCoord = (corners[c] * 0.5) + 0.5; + texCoord = vec3((corners[c] * 0.5) + 0.5, 0); EmitVertex(); } EndPrimitive(); |