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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-11-14 01:03:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-11-14 01:03:32 +0000 |
commit | e63a70d1b0f947e581d206188700ac170a52ec91 (patch) | |
tree | c4276df856635f3736030bf74e8fb7b93496a5a3 /gfx/gl/shaders/shadowDynamicPointStencil.fs | |
parent | First version rewrite of terrain deformation, much still to do (diff) | |
download | ilt-e63a70d1b0f947e581d206188700ac170a52ec91.tar.bz2 ilt-e63a70d1b0f947e581d206188700ac170a52ec91.tar.xz ilt-e63a70d1b0f947e581d206188700ac170a52ec91.zip |
Reverse order of last boundary part addition
It's the manual last end, shame it has to be weird.
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.fs')
0 files changed, 0 insertions, 0 deletions