summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-07-07 20:10:24 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-07-07 20:10:24 +0100
commit425add81fc8718f1ac4fde48a71344cd332d5a58 (patch)
tree7f4bcbd89342b07d2faee1eb00f3f9b804ed5ac2 /gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
parentMerge branch 'imgui' (diff)
downloadilt-425add81fc8718f1ac4fde48a71344cd332d5a58.tar.bz2
ilt-425add81fc8718f1ac4fde48a71344cd332d5a58.tar.xz
ilt-425add81fc8718f1ac4fde48a71344cd332d5a58.zip
Add shadow shader which takes into account texture transparency
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs15
1 files changed, 15 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
new file mode 100644
index 0000000..90519e3
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
@@ -0,0 +1,15 @@
+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 3) uniform sampler2D texture0;
+
+in vec2 texCoord;
+
+void
+main()
+{
+ if (texture(texture0, texCoord).a < 0.5) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z;
+}