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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:01:33 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:01:33 +0100 |
commit | af378e83ce0ea1c0c675d451c72e7ff20e42f35e (patch) | |
tree | 94bb9415322e587dc2c181cb62a29eb602a708ed /gfx/gl/shaders/shadowDynamicPointInst.vs | |
parent | Assert the buffer is actually mapped (diff) | |
download | ilt-af378e83ce0ea1c0c675d451c72e7ff20e42f35e.tar.bz2 ilt-af378e83ce0ea1c0c675d451c72e7ff20e42f35e.tar.xz ilt-af378e83ce0ea1c0c675d451c72e7ff20e42f35e.zip |
Clear world objects explicitly
Otherwise the fail to remove themselves from the VBO after the GL context is destroyed.
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
0 files changed, 0 insertions, 0 deletions