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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
commit8566e63b26f9e7ee809c03394743a0576c499378 (patch)
treecdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/shadowDynamicPointInst.vs
parentAdd glContainer::at override to update a single item (diff)
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We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInst.vs4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs
index 28a62d9..b0b80da 100644
--- a/gfx/gl/shaders/shadowDynamicPointInst.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInst.vs
@@ -4,7 +4,7 @@ include(`meshIn.glsl')
uniform mat4 viewProjection;
uniform ivec3 viewPoint;
-layout(location = 5) in mat4 model;
-layout(location = 9) in ivec3 modelPos;
+layout(location = 5) in mat3 model;
+layout(location = 8) in ivec3 modelPos;
include(`commonShadowPoint.glsl')