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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/shadowDynamicPointInst.vs | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInst.vs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs index 28a62d9..b0b80da 100644 --- a/gfx/gl/shaders/shadowDynamicPointInst.vs +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -4,7 +4,7 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; -layout(location = 5) in mat4 model; -layout(location = 9) in ivec3 modelPos; +layout(location = 5) in mat3 model; +layout(location = 8) in ivec3 modelPos; include(`commonShadowPoint.glsl') |