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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
commit0aa665c3648d788755b00c9e431c872d57fddbb8 (patch)
tree859dba97d3026db485813d808e8180ac94a0ed2a /gfx/gl/shaders/shadowDynamicPointInst.vs
parentRemove getTransform (diff)
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Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInst.vs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs
index a0f51c3..ab3e976 100644
--- a/gfx/gl/shaders/shadowDynamicPointInst.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInst.vs
@@ -5,6 +5,6 @@ include(`meshIn.glsl')
uniform mat4 viewProjection;
uniform vec3 viewPoint;
layout(location = 5) in mat4 model;
-layout(location = 9) in vec3 modelPos;
+layout(location = 9) in ivec3 modelPos;
include(`commonShadowPoint.glsl')